![]() ![]() ![]() Much more successful than the combat are the crafting, item creation and skill systems here which still feel surprisingly deep and satisfying and afford you plenty of opportunity to tailor your character skills and weapons to suit your playstyle, giving you an edge in the heat of some of the more difficult button-mashing battles against the handful of bosses that pop up over the course of your travels. During these skirmishes you control one of your party of three and can freely switch control to whomever you prefer whilst issuing various strategic commands such as spreading out to attack or getting stuck in as hard and fast as possible. It's still fun to be able freely move your characters around the battlefield to line up attacks but things pretty much always degenerate into spamming your special moves - of which you've got two assigned to the L and R buttons - and hacking away, pausing to heal, until all your enemies are dead. Indeed, the combat here, though certainly something new and impressive back in the day, is a simplistic and often tedious affair compared to more modern RPGs, with real time battles more often than not devolving very quickly into button mashing. This is mainly because once the characters set out on their quest proper the game loses a lot of its rhythm, wasting time with simple quests which involve copious amounts of backtracking and those random battle encounters which see you face off time and again against the same handful of enemies - whether you're in modern day Roak or have travelled 300 years into its past, you'll come up against the very same foes wearing exactly the same armour - who all too quickly become very easy to beat, more of a hindrance that any kind of satisfying combat challenge. Early scenes showing the young adventurers as fish out of water, being ushered around a space federation ship where they're bamboozled by automatically opening doors, wowed by elevators and confounded by computers are still entertaining and, in these early stages, there's hope for a satisfying and thrilling adventure that, unfortunately, never really comes to fruition. Star Ocean's mixing of traditional fantasy with sci-fi elements was ahead of the curve back in the 1990s and it's still a fun and intriguing setup. After a chance meeting with Ilia and Ronyx, futuristic space adventurers who have travelled from a much more technologically advanced version of Earth, the gang joins forces and travels through time, harnessing advanced technology in order to get to the bottom of Roak's problems, learn the truth about their planet's war-torn past and find a vaccine to help save the population, including Dorne who is struck down and turned to stone early in the game's storyline. Star Ocean: First Departure R tells the story of Roddick, Millie and Dorne, self-appointed local village defence force and residents of the rather backwards planet of Roak which has found itself in the grip of a mysterious illness that's been turning its inhabitants to stone. However, it's also very much a product of its time, nowhere near as complex or gripping as the second game in the series, and it tends to waste a lot of time with endless backtracking and random enemy encounters that make the whole thing a little bit of a chore to grind your way through. It runs about twenty hours so doesn't outstay its welcome and many of its systems - real time battles on 3D battlefields and extremely deep crafting - are still quite impressive to this day. This is still a pretty fun little RPG to play. This updated and enhanced version of the game now finds its way onto PS4 and Nintendo Switch in the form of Star Ocean: First Departure R and what we've got here is essentially the same game released on PSP with high definition visuals, some newly drawn character avatars and a handful of combat tweaks to make things a little more challenging. Originally released exclusively in Japan on Super Famicom back in 1996 it was then extensively remade using the Star Ocean 2 engine for PSP in 2007, adding brand new prerendered backdrops, voice acting, 3D battlefields, a world map and beautiful CGI cutscenes courtesy of Production I.G. This very first game in the Star Ocean series - a series which eventually grew to include eight titles of varying quality - has been through a handful of iterations over the years.
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